2014年2月15日 星期六

谷哥眼鏡產品策略 - 雲端加值服務 ( Google Glass Goes Into Cloud Value Added Service )

谷哥眼鏡 有望成紐約警方辦案利器

為了提升警員辦案效率,紐約市警局( NYPD )可望採購谷哥(Google Project Glass )眼鏡作為辦案工具。

一名紐約市警局高階警官向科技網站VentureBeat透露,已經取得數副谷歌眼鏡,也正在測試能否協助警方執行勤務,特別是能否協助巡邏員警盤查嫌犯時,迅速比對資料庫的罪犯資料,或是在問話時讀取嫌犯犯罪紀錄。

不過,谷歌則發布新聞稿否認將與紐約市警局合作,但表示紐約市警局應該是透過「谷歌眼鏡探索者計畫」( Google Glass Explorer Program)購入谷歌眼鏡。谷哥表示,任何年滿18歲的美國居民,只要提出申請,並獲得谷歌同意後,就能以每副1500美元價格購入谷歌眼鏡。

對於科技網站報導,紐約市警方不願回應。

Startups see healthy future for Google Glass in medicine ( 谷哥眼鏡雲端加值的醫療應用 )

Among the tech elite, Google Glass is a sleek symbol of minimalist, futuristic cool.But several startups see deeper potential in Glass: the ability to heal wounds and save lives.

Pristine in Austin, Texas makes the app EyeSight, which enables physicians and nurses to transmit live video and audio of wound patients from Glass to authorized computers, smartphones and tablets. After months of a pilot program at UC Irvine, the startup said this week it will soon roll out the technology at outpatient wound care clinics operated by Wound Care Advantage in Southern California.

"We're really using this primarily as a tool, to help people connect where it was either not possible or practical before," said Kyle Samani, CEO of Pristine, which started last spring in Austin, Texas. "If, for whatever reason, the doctor is not physically here, we'll find the next best way to get him here."

For decades, telemedicine has been slowly working its way into the doctor's office in the form of desktops, laptops, digital cameras, tablets and other gadgets. Now comes Glass, which Google plans to make available to the public this year. And Pristine isn't the only company seeking to capitalize on the device's Wi-Fi, Bluetooth, camera and voice activation in the medical world.

Augmedix, founded by two former Stanford University students, is working on a system that would roughly translate information from Glass' audiovisual stream directly into a patient's medical record. Healium, co-founded by a Mill Valley doctor, is also developing an app that would let doctors share patient information through Glass.

Linking patients, experts

In Pristine's case, a nurse will use Glass to stream a video of a patient's wound to a doctor, who will then decide whether he or she should examine the injury in person, said Mike Comer, CEO of Wound Care Advantage. The company operates or helps run wound care clinics in hospitals, which involves providing equipment and hiring and training personnel to deal with chronic injuries.

"It's a way for us to bring experts to patients very quickly, very seamlessly," Comer said.

Chronic wounds, a market worth $25 billion, offer a particularly promising opportunity for Glass because patients need constant monitoring and outpatient care. About 6.5 million patients in the United States suffer from the condition, according to the National Institutes of Health. These wounds, such as diabetic ulcers and venous ulcers, can take more than six weeks to heal.

Since October, Pristine has been testing EyeSight through a pilot program with surgeons and anesthesiologists at UC Irvine.

Dr. Leslie Garson, one of the anesthesiologists, said Glass has proved useful during the 15 or so surgeries he has worked on so far, especially because he often monitors two or even three surgeries simultaneously.

"A resident could have Google Glass on, they could be looking at a monitor, and I could have a tablet down the hall and could see exactly what they're seeing," he said. "They can send me an alert - 'Take a look at this,' 'Is this something I should be concerned about?' "

Still, Glass, like any new technology, has skeptics.

San Jose doctor skeptical

Dr. Peter Schubart, director of the Wound Care Clinic at O'Connor Hospital in San Jose, doesn't see a great advantage in Glass. Schubart and his staff constantly take digital photographs of wounds and upload them to the electronic medical record system. It takes all of 20 seconds, he said. He also wonders if insurers and Medicare will still compensate him if he determined, by way of Glass, that a patient didn't require in-person treatment. Under health care reform, Samani said insurers will increasingly pay for quality of care instead of the standard fee-for-service model.

Consumer advocates have also raised concerns that hackers might steal sensitive patient information. To allay those fears, Pristine executives say the company offers the only commercially available Glass software that complies with the federal government's strict rules on patient privacy. EyeSight's encrypted video stream is strictly live, Samani said.

"Videos are not being saved, not even for a microsecond," he said. "We don't want anyone to feel the world is watching."

Over the long term, Pristine plans to bring Glass into intensive-care units, emergency rooms and ambulances. Samani wouldn't disclose how much it costs for hospitals to sign up but believes Glass offers plenty of opportunities in health care. Over the next month, wound care centers of three hospitals, including the University of Southern California's Verdugo Hills Hospital, will use the device.

Even Schubart, the skeptic, said he will keep an open mind about the new technology.

"I've learned to never say never," he said.

The NYPD Is Testing Google Glass ( 谷哥眼鏡雲端加值的美國警察 )

According to a report by VentureBeat, The New York City Police Department is currently investigating how useful Google Glass could be in the fight against the city's crime.

It's claimed that the department recently took delivery of several pairs of Google's smart glasses. "We signed up, got a few pairs of the Google glasses, and we're trying them out, seeing if they have any value in investigations, mostly for patrol purposes," a New York City law enforcement official told VentureBeat. "We're looking at them, you know, seeing how they work."

If it's true, it's no real surprise. Last summer, a federal judge ruled that New York City's "stop-and-frisk" violated the rights of minorities in the city. In her recommendations accompanying the ruling, Judge Shira Scheindlin ordered the NYPD to test wearable cameras in five precincts where the controversial search tactic was used. Google Glass could fill that role perfectly.

A Google employeetold VentureBeat that the company hadn't been working with the NYPD, and said that the law enforcement agency had "likely acquired the glasses through the Google Glass Explorer program." That will have involved the typical application and subsequent ponying up of $1,500 per pair.

Of course, whether each and every NYPD cop should be toting a camera on their face remains to be seen. Evidence from experiments in other parts of the country suggest cameras encourage police to behave better, as well as protecting them from fraudulent reports of abuse. Critics—including Mayor Mike Bloomberg—argue the data they collect will create an enforcement nightmare. What do you guys think?

Google Glass Eyed for Wearable Soldier Gear ( 谷哥眼鏡雲端加值的美軍 )

Army officials have been after a way to outfit soldiers with wearable computers for years, but have repeatedly failed to find a system that both delivers information coherently and avoids impairing troops’ perception of the battlefield.

The military’s notoriously Byzantine process by which it develops and adopts technology may not be entirely to blame, engineers that bridge both government and commercial technology spheres tell National Defense.

While parts of the military suffer from an “institutional rejection of innovation,” even in the swifter commercial sector wearable computers have generally been failures until recent advances, said John Clark, chief innovation officer for Thermopylae Sciences and Technology.

Based in Arlington, Va., Thermopylae specializes in taking commercially available technologies and converting them to military and government use.

“For years, people have been trying to make wearable computing happen, but to be honest … they have all been terrible,” Clark says.

The Army found that out the hard way during several efforts to create a wearable situational awareness and computing system for soldiers. So far, the service has nothing to show for its efforts.

“But there has been some really cool innovation that has happened in late 2012, early 2013,” Clark said. “How can we take those emergent technologies, and make them implementable and affordable for government and commercial clients?”

The most notable entry recently into the mobile-computing market is Google Glass, about 1,500 of which are in the hands of testers like Clark. Other companies, including a startup called Oculus VR, have developed or are in the process of bringing to market similar wearable computing devices.

While Glass was not developed for military applications, its importance is the awareness the device brings to the possibility of ubiquitous mobile computing, Clark said.

“For all the work Google has put into it, there is no real desire to take [Glass] and apply it directly to a military mission,” he said. “This is a consumer product. But because of what Google has done … there will be other similar models that are perhaps ruggedized that can apply directly to [special operations forces]. Or, it will inspire people to integrate the technology into riflescopes or night vision goggles.”

The point of Google Glass is to develop a revolutionary method of interacting with technology — to figure out the optimum way to deliver information and have the user digest it without distraction. Currently, the system performs only rudimentary tasks like sending text messages, taking photos and video and receiving news and social media alerts. Eventually, Glass or an evolutionary version will allow more sophisticated applications.

Instead of a pair of glasses or a monocle with a heads-up display, Glass positions a small prism over the upper right corner of the wearer’s right eye. The user can either slide a finger along the arm of the device or speak directly to it to perform a number of tasks like reading email or taking photos. The prism becomes transparent and is all but unnoticeable when not in use. There are no lenses or screens over the eyes, so the wearer can naturally hold a conversation or walk, unobstructed, even when the screen is activated.

The technology has gained the attention of scientists and engineers who develop and purchase equipment for the special operations community. However, concerns were expressed in May at the Special Operations Forces Industry Conference that Google Glass in its current form could harm operators’ eyesight. Attention is being paid to what Google is doing with Glass, but extensive human trials will be necessary before a special operations sniper wears a pair on the battlefield, SOF officials said.

Raytheon is marketing  a wearable joint tactical air controller system that allows ground forces to tag elements in the environment using a helmet-mounted monocle that covers the whole eye but is see-through. That system consists of a chest-mounted computer, the monocle and a smartphone worn on the wrist or elsewhere. It allows a soldier to call in an air strike on a target simply by viewing it through the eyepiece and clicking the phone’s screen.

Though only recently unveiled at the 2013 Paris Air Show, Raytheon’s Advanced Warfighter Awareness for Real-time Engagement (AWARE) system resembles similar concepts the Army has tested to provide computing and communication capabilities to soldiers.

Future Force Warrior, developed in conjunction with the now-defunct Future Combat Systems, sought to create a lightweight, integrated mobile computing system for soldiers. It was one in a series of “network-centric” infantry combat projects the military undertook during the past decade. Others included the Soldier Integrated Protective Ensemble and Land Warrior. The latter was canceled in 2007, then resurrected the following year under the name Nett Warrior. The program is designed to use both commercial, off-the-shelf technologies and existing military gear to extend communications and command and control to individual troops.

When the Army attached smartphones to rifleman radios and gave them to troops during a 2011 network integration evaluation, soldiers said they were receiving too much information.

“There’s no need for me to have this,” Army Pvt. David Kramlich said then of the Joint Battle Command-Platform (JBC-P) Handheld. He said troops of his rank don’t need to be overloaded with information that is used to make command decisions.

The JBC-P provides GPS and voice communications. It can be used to plan missions, receive sensor feeds, mark buildings and rooms that have been cleared, communicate via text message and track friendly and enemy forces, much like Raytheon’s AWARE system.

Nett Warrior is a similar system that began years ago as a weighty suite of wearable computers that has since been shrunk down to individual phones and tablets carried in pouches or pockets.

Consensus among soldiers and their leaders at the NIE was that not every soldier needs Nett Warrior and that systems that require soldiers to consult a smartphone in battle are distracting.

With Glass, Google is trying to arrive at how users can access information without having to look down at a separate screen. Test wearers like Clark and his brother, Thermopylae President A.J. Clark, are helping the company figure out how to deliver information through the device and what applications are most useful.

“We need to make sure these applications work in a wearable environment,” A.J. Clark said. “A smartphone is one construct, a laptop is another. Wearable is taking it to a new dimension.”

“Google provides a very strong foundational layer. They invest tons of resources to make these technologies stronger and keep up with the edge of technology,” he added. “We are at the application level and then at the end, the government gets the added value of all that investment through the strata.”

分析
  • 谷哥眼鏡 Google Glass 加速往雲端應用發展讓 Google 生意模式產生新的創新;
  • 谷哥眼鏡 Google Glass 雲端加值服務之產品策略將使 Google 未來在雲端服務產值提高;
  • 智能穿載式雲端應用將成為雲端加值服務之趨勢;
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2014年2月8日 星期六

思科預估2013 ~ 2018年全球行動資料傳輸量及行動網路九大趨勢 ( Cisco estimates from 2013 to 2018 the massive growth of global mobile data traffic and 9 trends of mobile Internet )

思科:2018年全球行動資料傳輸量將暴增至190 EB
Figure 10. Mobile Video Will Generate Over
 69 Percent of Mobile Data Traffic by 2018

「行動(Mobile)」一詞過去曾經只涵蓋手機、平板電腦,現在則已泛指各式各樣的穿戴裝置,例如智慧手錶、健康狀態追蹤器、谷歌眼鏡(Google Glass)等等。思科( Cisco System )認為,這些科技新品將帶動資料傳輸需求,預期到了2018年,全球行動資料傳輸量將暴增至 190 exabytes (1 exabyte等於十億 gigabytes)。

CNBC、Re/code報導,思科5日在年度預測報告中指出,2018年190 exabytes 的行動資料傳輸量等於較 2013年的傳輸量跳增11倍,也相當於42兆份影像、或是4兆片影片。這也是2000年固網、行動網路總傳輸量的190倍。

在行動資料用量快速增加的環境下,使用這些資料的行動裝置數量也將在2018年由2013年的70億台跳升至100億台。根據聯合國統計,2018年全球人口僅76億人,意味著屆時行動裝置的數量會是全球總人口的1.4倍。

行動資料傳輸量有如此爆炸性的成長,主要得益於穿戴科技的普及,思科把智慧手錶、Google Glass等穿戴裝置統一歸類至「機器對機器的連結」類別(大多屬於物聯網領域),這個分類在2013年僅佔全球行動資料傳輸量的1%,預料到了2018年會增加至6%。

另外,思科也預估,2018年全球有在使用的穿戴裝置數量將由2013年的不到2,200萬台躍升至接近1.7億台。

Cisco Visual Networking Index: Global Mobile Data Traffic Forecast Update, 2013–2018

The Mobile Network Through 2018
Figure 1. Cisco Forecasts 15.9 Exabytes per
 Month of Mobile Data Traffic by 2018

Mobile data traffic will reach the following milestones within the next five years.

  • Monthly global mobile data traffic will surpass 15 exabytes by 2018.
  • The number of mobile-connected devices will exceed the world's population by 2014.
  • The average mobile connection speed will surpass 2 Mbps by 2016.
  • Due to increased usage on smartphones, smartphones will reach 66 percent of mobile data traffic by 2018.
  • Monthly mobile tablet traffic will surpass 2.5 exabyte per month by 2018.
  • Tablets will exceed 15 percent of global mobile data traffic by 2016.
  • 4G traffic will be more than half of the total mobile traffic by 2018.
  • There will be more traffic offloaded from cellular networks (on to Wi-Fi) than remain on cellular networks by 2018.

Global mobile data traffic will increase nearly 11-fold between 2013 and 2018.
Figure 2. Global Mobile Data Traffic Forecast by Region
全球行動資料傳輸量 ( 區域 )

  • Mobile data traffic will grow at a compound annual growth rate (CAGR) of 61 percent from 2013 to 2018, reaching 15.9 exabytes per month by 2018.
  • By the end of 2014, the number of mobile-connected devices will exceed the number of people on earth, and by 2018 there will be nearly 1.4 mobile devices per capita. There will be over 10 billion mobile-connected devices by 2018, including machine-to-machine (M2M) modules-exceeding the world's population at that time (7.6 billion).
  • Mobile network connection speeds will increase two-fold by 2018. The average mobile network connection speed (1,387 Kbps in 2013) will exceed 2.5 megabits per second (Mbps) by 2018.
  • By 2018, 4G will be 15 percent of connections, but 51 percent of total traffic. By 2018, a 4G connection will generate 6 times more traffic on average than a non-4G connection.
  • By 2018, over half of all devices connected to the mobile network will be "smart" devices. Globally, 54 percent of mobile devices will be smart devices by 2018, up from 21 percent in 2013. The vast majority of mobile data traffic (96 percent) will originate from these smart devices by 2018, up from 88 percent in 2013.
  • By 2018, 48 percent of all global mobile devices could potentially be capable of connecting to an IPv6 mobile network. Over 4.9 billion devices will be IPv6-capable by 2018.
  • Over two-thirds of the world's mobile data traffic will be video by 2018. Mobile video will increase 14-fold between 2013 and 2018, accounting for 69 percent of total mobile data traffic by the end of the forecast period.
Global Mobile Data Traffic, 2013 to 2018
Figure 3. Global Mobile Devices and Connections Growth

Overall mobile data traffic is expected to grow to 15.9 exabytes per month by 2018, nearly an 11-fold increase over 2013. Mobile data traffic will grow at a CAGR of 61 percent from 2013 to 2018 (Figure 1).

The Asia Pacific and North America regions will account for almost two-thirds of global mobile traffic by 2018, as shown in Figure 2. Middle East and Africa will experience the highest CAGR of 70 percent, increasing 14-fold over the forecast period. Central and Eastern Europe will have the second highest CAGR of 68 percent, increasing 13-fold over the forecast period. The emerging market regions of Asia Pacific and Latin America will have CAGRs of 67 percent and 66 percent respectively.
Figure 6. Global Mobile Devices
and Connections by 2G, 3G, and 4G

  • Trend 1: Transitioning to Smarter Mobile Devices ( 全球轉換到智能行動裝置 )
    • The increasing number of wireless devices that are accessing mobile networks worldwide is one of the primary contributors to global mobile traffic growth. Each year several new devices in different form factors and increased capabilities and intelligence are being introduced in the market. Over half a billion (526 million) mobile devices and connections were added in 2013. Global mobile devices and connections grew, in 2013, to 7 billion, up from 6.5 billion in 2012. Globally, mobile devices and connections will grow to 10.2 billion by 2018 at a CAGR of 8 percent (Figure 3). By 2018, there will be 8.2 billion handheld or personal mobile-ready devices and 2 billion machine-to-machine connections (e.g., GPS systems in cars, asset tracking systems in shipping and manufacturing sectors, or medical applications making patient records and health status more readily available, et al). Regionally, North America and Western Europe are going to have the fastest growth in mobile devices and connections with 12 percent and 10 percent CAGR from 2013 to 2018 respectively.
    • The growth in 4G, with its higher bandwidth, lower latency, and increased security, will help regions bridge the gap between their mobile and fixed network performance. ( 4G 成主流 ) This will lead to even higher adoption of mobile technologies by end users, making access to any content on any device from anywhere more of a reality.(Figure 6)
  • Trend 2: Measuring Internet of Everything Adoption-Emerging Wearable Devices ( 新興的穿戴設備透過物聯網連結一切 )
    Figure 7. Global Machine-to-Machine Growth and
    Migration from 2G to 3G and 4G
    • The phenomenal growth in smarter end-user devices and M2M connections is a clear indicator of the growth of the Internet of everything (IoE), which is bringing together people, processes, data, and things to make networked connections more relevant and valuable. In this section, we will focus on the continued growth of M2M connections and the emerging trend of wearable devices. Both M2M and wearable devices are making computing and connectivity very pervasive in our day-to-day lives.
    • M2M connections-such as home and office security and automation, smart metering and utilities, maintenance, building automation, automotive, healthcare and consumer electronics, and more-are being used across a broad spectrum of industries, as well as in the consumer segment. As real-time information monitoring helps companies deploy new video-based security systems, while also helping hospitals and healthcare professionals remotely monitor the progress of their patients, bandwidth-intensive M2M connections are becoming more prevalent. Globally, M2M connections will grow from 341 million in 2013 to over 2 billion by 2018, a 43 percent CAGR. M2M capabilities similar to end-user mobile devices are migrating from 2G to 3G and 4G technologies. In 2013, 71 percent of global mobile M2M connections were connected using 2G connectivity, while 28 percent used 3G, and less than 0.5 percent used 4G. By 2018, only 35 percent of M2M modules will have 2G connectivity; 51 percent will have 3G connectivity; and 14 percent will have 4G connectivity (Figure 7). 
      Figure 8. Global Connected Wearable Devices
      全球智能穿載裝置成長精人
    • An important factor contributing to the growing adoption of IoE is the emergence of wearable devices, a category with high growth potential. Wearable devices, as the name suggests, are devices that can be worn on a person, which have the capability to connect and communicate to the network either directly through embedded cellular connectivity or through another device (primarily a smartphone) using Wi-Fi, Bluetooth or another technology. These devices come in various shapes and forms, ranging from smart watches, smart glasses, heads-up displays (HUD), health and fitness trackers, health monitors, wearable scanners and navigation devices, smart clothing, and so forth. The growth in these devices has been fuelled by enhancements in technology that have supported compression of computing and other electronics (making the devices light enough to be worn). These advances are being combined with fashion to match personal styles, especially in the consumer electronics segment, along with network improvements and the growth of applications, such as location-based services and augmented reality. While there have been vast technological improvements to make wearables possible as a significant device category, the embedded cellular connectivity still has some barriers, such as technology, regulatory, and health concerns, to overcome before it becomes widely available and adopted. (Figure 8)
  • Trend 3: Analyzing Mobile Applications-Video Dominance ( 移動視頻應用成主流 )
  • Figure 12. High-End Devices
    Significantly Multiply Traffic
    • Because mobile video content has much higher bit rates than other mobile content types, mobile video will generate much of the mobile traffic growth through 2018. Mobile video will grow at a CAGR of 69 percent between 2013 and 2018, the highest growth rate of any mobile application category that we forecast, other than machine-to-machine traffic. Of the 15.9 exabytes per month crossing the mobile network by 2018, 11 exabytes will be due to video (Figure 10). Mobile video represented more than half of global mobile data traffic beginning in 2012, indicating that it is having an immediate impact on traffic today, not just in the future. (Figure 10)
  • Trend 4: Profiling Bandwidth Consumption by Device ( 由設備的性能分析頻寬消耗 )
    • The proliferation of high-end handsets, tablets, and laptops on mobile networks is a major traffic generator, because these devices offer the consumer content and applications not supported by previous generations of mobile devices. As shown in Figure 12, a single smartphone can generate as much traffic as 49 basic-feature phones; a tablet as much traffic as 127 basic-feature phones; and a single laptop can generate as much traffic as 227 basic-feature phones. (Figure 12)
  • Trend 5: Assessing Mobile Traffic/Offload by Access Type (2G, 3G, and 4G) ( 評估移動流量/卸載通過行動網路類型(2G,3G和4G))
    Figure 13. 51 Percent of Total Mobile
    Data Traffic Will Be 4G by 2018
    • Impact of 4G: While 3G and 3.5G account for the majority (60 percent) of mobile data traffic today, 4G will grow to represent over half of all mobile data traffic by 2018, despite a connection share of only 15 percent (Figure 13). (Figure 13)
    • Currently, a 4G connection generates nearly 15 times more traffic than a non-4G connection. There are two reasons for this. The first is that many 4G connections today are for high-end devices, which have a higher average usage. The second is that higher speeds encourage the adoption and usage of high-bandwidth applications, such that a smartphone on a 4G network is likely to generate 50 percent more traffic than the same model smartphone on a 3G or 3.5G network. As smartphones come to represent a larger share of 4G connections, the gap between the average traffic of 4G devices and non-4G devices will narrow, but by 2018 a 4G connection will still generate 6 times more traffic than a non-4G connection.
  • Trend 6: Comparing Mobile Network Speeds ( 移動網絡速度依網路世代而不同 )
    Figure 17. Mobile Speeds by Technology 2G vs. 3G vs. 4G
    • Globally, the average mobile network connection speed in 2013 was 1,387 Kbps. The average speed will grow at a compound annual growth rate of 13 percent, and will exceed 2.5 Mbps by 2018. Smartphone speeds, generally third-generation (3G) and higher, are currently almost three times higher than the overall average. Smartphone speeds will nearly double by 2018, reaching 7 Mbps.
    • There is anecdotal evidence to support the idea that usage increases when speed increases, although there is often a delay between the increase in speed and the increased usage, which can range from a few months to several years. The Cisco VNI Forecast relates application bit rates to the average speeds in each country. Many of the trends in the resulting traffic forecast can be seen in the speed forecast, such as the high growth rates for developing countries and regions relative to more developed areas. 
  • Trend 7: Reviewing Tiered Pricing-Managing Top Mobile Users ( 分級定價管理熱門手機用戶 )
    Figure 22. All Top Tiers Increase in Absolute
    Usage (MB per Month) from 2011 to 2013
    • An increasing number of service providers worldwide are moving from unlimited data plans to tiered mobile data packages. To make an initial estimate of the impact of tiered pricing on traffic growth, we repeated a case study based on the data of two Tier 1 global service providers from mature mobile markets. The study tracks data usage from the timeframe of the introduction of tiered pricing three years ago. The findings in this study are based on Cisco's analysis of data provided by a third-party data analysis firm. This firm maintains a panel of volunteer participants who have given the company access to their mobile service bills, including KB of data usage. The data in this study reflects usage associated with over 38,889 devices and spans 12 months (October 2012 through September 2013) and also refers to the study from the previous update for longer term trends. The overall study spans three years. Cisco's analysis of the data consists of categorizing the pricing plans, operating systems, devices, and users; incorporating additional third-party information on device characteristics; and performing exploratory and statistical data analysis. While the results of the study represent actual data from Tier 1 mobile data operators, global forecasts that include emerging markets, and Tier 2 providers may lead to lower estimates. 
      Figure 23. 3 Percent of Users Consume 5 GB per
      Month and 24 Percent Consume over 2 GB per Month
    • Over the period of the nearly 3-year study, the percentage of tiered plans compared to all data plans increased from 4 percent to 55 percent, while unlimited plans dropped from 81 percent to 45 percent. This has not, however, constrained usage patterns. From 2012 to 2013, average usage per device on a tiered plan grew from 922 MB per month to 1,081 MB per month, while usage per device of unlimited plans grew at from a higher base of 1,261 MB per month to 1,890 MB per month.
  • Trend 8: Adopting IPv6-Beyond an Emerging Protocol  ( 大幅採用 IPv6 的一個新興通訊規範 )
    Figure 27. Global IPv6-Capable Smartphones
    and Tablets Reach 3.5 Billion by 2018
    • The transition to IPv6 is well underway, which helps connect and manage the proliferation of newer-generation devices that are contributing to mobile network usage and data traffic growth. Continuing the Cisco VNI focus on IPv6, the Cisco VNI 2013-2018 Mobile Data Traffic Forecast provides an update on IPv6-capable mobile devices and connections and the potential for IPv6 mobile data traffic. 
    • Focusing on the high-growth mobile-device segments of smartphones and tablets, the forecast projects that globally 79 percent of smartphones and tablets (3.5 billion) will be IPv6 capable by 2018 (up from 46 percent or 837 million smartphones and tablets in 2013). This estimation is based on OS support of IPv6 (primarily Android and iOS) and the accelerated move to higher-speed mobile networks (3.5G or higher) capable of enabling IPv6. (This forecast is intended as a projection of the number of IPv6-capable mobile devices, not mobile devices with an IPv6 connection actively configured by the ISP.)
  • Trend 9: Defining Mobile "Prime Time"-Peak vs. Average Usage ( 定義移動“黃金時間”峰值與平均使用 )
    Figure 30. Mobile Busy Hour Is 66% Higher
    Than Average Hour in 2013, 83% by 2018
    • Mobile video applications have a "prime time" in that they are predominantly used during certain times of day. Web and general data usage tends to occur throughout the day, but video consumption is highest in the evening. Video therefore has a higher peak-to-average ratio than web and data. Live video and video communications have higher peak-to-average ratios than video-on-demand. As the mobile network application mix shifts towards video, and as the video mix increasingly includes live video and video communication, the overall mobile data peak-to-average ratio increases. Busy hour mobile traffic is growing at a slightly higher pace than average hour traffic, and by 2018 mobile busy hour traffic will be 83 percent higher than average hour traffic by 2018, compared to 66 percent in 2013 (Figure 30).
分析

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